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	<title>Comments on: The Seven Deadly Sins of Profiles</title>
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	<link>http://www.slinkmag.com/2009/09/21/the-seven-deadly-sins-of-profiles/</link>
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		<title>By: MagisterConstantine</title>
		<link>http://www.slinkmag.com/2009/09/21/the-seven-deadly-sins-of-profiles/comment-page-1/#comment-5</link>
		<dc:creator>MagisterConstantine</dc:creator>
		<pubDate>Thu, 24 Sep 2009 06:49:04 +0000</pubDate>
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		<description>I think you are correct PixPol about social norms developing around avatars. Some places and aspects of SL have very strict protocols and etiquette. Roleplaying sims spring to mind but there are certainly others. My article was perhaps more tongue in cheek. I don&#039;t know that there is a particular etiquette to profiles. I was just offering suggestions on what makes a good profile by illustrating what I have perceived to be poor ones.

Your piece about antisocial behaviour in online games sounds interesting. It is certainly a world where the experienced gamers have an etiquette that new players can find daunting. Same with chat rooms (which on one level is what SL is - a huge chat room with pixels and detachable genitalia).</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->I think you are correct PixPol about social norms developing around avatars. Some places and aspects of SL have very strict protocols and etiquette. Roleplaying sims spring to mind but there are certainly others. My article was perhaps more tongue in cheek. I don&#8217;t know that there is a particular etiquette to profiles. I was just offering suggestions on what makes a good profile by illustrating what I have perceived to be poor ones.</p>
<p>Your piece about antisocial behaviour in online games sounds interesting. It is certainly a world where the experienced gamers have an etiquette that new players can find daunting. Same with chat rooms (which on one level is what SL is &#8211; a huge chat room with pixels and detachable genitalia).<!-- google_ad_section_end --></p>
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		<title>By: PixPol</title>
		<link>http://www.slinkmag.com/2009/09/21/the-seven-deadly-sins-of-profiles/comment-page-1/#comment-4</link>
		<dc:creator>PixPol</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:42:41 +0000</pubDate>
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		<description>It&#039;s interesting how social norms are developing around behaviors that come into contact with other avatars - the profile, for example. 

I just finished writing a post about antisocial behavior in online games, so it&#039;s interesting to see something that confirms the development of social etiquette on such a minute scale as proper profile form.</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->It&#8217;s interesting how social norms are developing around behaviors that come into contact with other avatars &#8211; the profile, for example. </p>
<p>I just finished writing a post about antisocial behavior in online games, so it&#8217;s interesting to see something that confirms the development of social etiquette on such a minute scale as proper profile form.<!-- google_ad_section_end --></p>
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		<title>By: jailybailey</title>
		<link>http://www.slinkmag.com/2009/09/21/the-seven-deadly-sins-of-profiles/comment-page-1/#comment-3</link>
		<dc:creator>jailybailey</dc:creator>
		<pubDate>Mon, 21 Sep 2009 22:32:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.slinkmag.com/?p=59#comment-3</guid>
		<description>uh oh  *goes and redoes my profile to reflect how charming, witty, and lovable i am*</description>
		<content:encoded><![CDATA[<p><!-- google_ad_section_start -->uh oh  *goes and redoes my profile to reflect how charming, witty, and lovable i am*<!-- google_ad_section_end --></p>
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